BSpeckleRender

    Rendering deformed speckle images with a Boolean model.

   
    Illustration



    The following code can be used for non-profit academic research only.


    Archive of MATLAB codes (GPU / CPU code): BSpeckleRender.tgz (last modified January 10th, 2018)
    Implements the algorithm described in the JMIV paper below.
    Please consult documentation.pdf.

    Please cite:
       F. Sur, B. Blaysat, M. Grédiac. Rendering deformed speckle images with a Boolean model. Journal of Mathematical Imaging and Vision, vol. 60, no. 5, pages 634-650, Springer, 2018. Link. Pdf file. Bibtex entry.


    Archive of MATLAB codes (GPU / CPU code): BSpeckleRender_b.tgz (last modified August 29th, 2019)
    Instead of rendering black disks over a white background, this code renders smooth spots with a Gaussian profile over a white background. See the README.txt file in the archive and the dataset below.
    This code is used for rendering the speckle images in:
       F. Sur, B. Blaysat, M. Grédiac. On biases in displacement estimation for image registration, with a focus on photomechanics. Journal of Mathematical Imaging and Vision, Springer, 2021. Link. Pdf file. Bibtex .


    Archive of MATLAB codes (GPU / CPU code): CheckerboardRender.tgz (last modified May 6th, 2021)
    This code renders with Monte Carlo integration the checkerboard images defined in Section 3.4.2 of:
       M. Grédiac, B. Blaysat, F. Sur. On the optimal pattern for displacement field measurement: random speckle and DIC, or checkerboard and LSA? Experimental Mechanics, vol. 60, no. 4, p. 509-534, Society for Experimental Mechanics and Springer, 2020. Link. Pdf file. Bibtex.



    Datasets:

    Rendered by BSpeckleRender:

    figure3.tgz: data used to generate Figure 3 in the paper. Please consult readme.txt.

    sample1.tgz: eleven 512x512 8-bit speckle images translated by a n*0.1 pixel displacement, n being between 0 and 10. Generated by script_translation.m in the archive (the same as in BSpeckleRender.tgz).

    sample1b.tgz: eleven 512x512 8-bit speckle images translated by a n*0.1 pixel displacement, n being between 0 and 10. Generated by script_translation.m in the archive (different parameters).

    sample2.tgz: reference image and deformed image (512x512 8-bit images), inverse displacement distributed according to a modulated sine wave. Generated by script_modsinewave.m in the archive (the same as in BSpeckleRender.tgz).


    Rendered by BSpeckleRender_b:

    sample_a.tgz: two pairs of 12-bit 500x100 images generated by script_speckleBSR.m in the archive (the same as in BSpeckleRender_b.tgz). See README.txt to visualize the images in MATLAB.



Last modified: May 6th 2021.