Software:
- A small 3D game engine I coded:
- A racing game developed for Android (Unpublished):
- A C++11 library for simulating constraint systems (Published):
- Automatic Music Generation by Context-Free Grammars (Published):
- An implementation of the OSC protocol for Mozart (Published):
- A model checker for the NTCC programming language (Published, with other authors):
- A TCP multi-party self-competing AI (based in constraint programming) solver of randomly generated Sudominokus in the Mozart language: